"Any card—so long as it exists—has a power that is needed."

JC, aka GymLeaderLance99 or GLL99 or Lance99. 32|He/Him|NYC. I fansub GX, work on dub/sub comparisons for 5D's (and GX eventually), and have various other projects going. Expect a mix of YGO stuff (and a little ZeXal and SEVENS [which I'm slowly watching]), with some occasional randomness.Duel Links ID: 537-542-930 | Master Duel ID: 999-767-712
JC, aka GymLeaderLance99 or GLL99 or Lance99. 32|He/Him|NYC. I fansub GX, work on dub/sub comparisons for 5D's (and GX eventually), and have various other projects going. Expect a mix of YGO stuff (and a little ZeXal and SEVENS [which I'm slowly watching]), with some occasional randomness.Duel Links ID: 537-542-930 | Master Duel ID: 999-767-712
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  • GX 65 (WIP?) - A Card Not Played Right

    So, I’ve been working on some of the other edits I’m doing for GX 65, and for one of them, I hoped to fix the animation error that happens here as Multiple Slime is attacked by Ryou’s Chimeratech Overdragon; it’s in Attack Mode (and Mad Dog Inukai takes damage after it’s destroyed accordingly), yet has its card under it as if it were in Defense Mode.  I figured this would entail redrawing the tiles under it, clone-stamping some of the gate behind it, applying a little drop shadow, and working it back into the footage as I mask Multiple Slime back in over my edits (see photo #2).  Problem is, as the beam of light comes closer, the tiles light up, and I hoped to light up the edited tile I did, but I can’t seem to figure out a good way to do it (since the frame and my tile edit move to the upper right as the beam comes in, my edit would have a hard stop at its edge unless I also tried to apply it in a later frame, but then comes the lighting issue)–let alone the explosion happening and trying to figure out how to light the tiles up there accordingly…

    I don’t suppose anyone might have some tips on trying to do this in Photoshop? Or would someone who’s skilled enough and has some time on their hands be able to take a crack at removing the card themselves if I offered the frames to edit? I would probably just need the tiles redrawn and blended in, a drop shadow to be put under Multiple Slime like I’ve done above, and the gate recreated behind it, but you’d be welcome to do your own thing; I’ve already masked out Multiple Slime to add back onto the edit, so no need to worry about that.  And because the shot only moves to the upper right (no zoom or anything), it should be easy to just duplicate whatever edit is done earlier into the later frames and move it accordingly.  Worst-case, I’d probably just have to leave this error as-is, but it’d be nice to fix it if doable (especially since the dub didn’t catch this and also put their dubified card in Defense Mode under it 🙃).

    (It’s funny because I did the reverse of this back in GX 30 with adding a Defense-Mode card under Judai’s erroneously-in-Attack-Mode Tempester, though I didn’t also have an explosion to deal with then, lol.)

    • May 16, 2021 (4:32 pm)
    • 25 notes
    • #yugioh
    • #yugioh gx
    • #ygo
    • #ygo gx
    • #GX
    • #subbing rambling
    • #you would've thought they'd fix this on the DVD but welp
    • #this may be a bit too ambitious but let's see?
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© 2012–2023 "Any card—so long as it exists—has a power that is needed."