"Any card—so long as it exists—has a power that is needed."

JC, aka GymLeaderLance99 or GLL99 or Lance99. 32|He/Him|NYC. I fansub GX, work on dub/sub comparisons for 5D's (and GX eventually), and have various other projects going. Expect a mix of YGO stuff (and a little ZeXal and SEVENS [which I'm slowly watching]), with some occasional randomness.Duel Links ID: 537-542-930 | Master Duel ID: 999-767-712
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  • darkshadowduelist:

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    Animation Chronicle 2023


    AC03-JP002 Hell Kiteptera / Kaitoptera

    WIND Dinosaur / Effect

    LV4 1400/1000

    You can only use the 2nd and 3rd effect of this card’s name each once per turn.

    (1) If your opponent controls 2 or more non-WIND face-up monsters, those monsters cannot target this card for attacks.

    (2) During your Main Phase: You can add 1 “Polymerization” from your Deck to your hand.

    (3) If this card becomes banished: You can Special Summon it, then you can add 1 “Polymerization” from your GY to your hand.


    AC03-JP003 Hell Horned Saurus / Horned Saurus

    DARK Dinosaur / Fusion / Effect

    LV6 2000/1800

    “Kaitoptera” + 1 Dinosaur or Dragon monster

    You can only use the 1st and 3rd effect of this card’s name each once per turn.

    (1) If this card is Fusion Summoned: You can place 1 Field Spell from your Deck or GY face-up in your Field Zone.

    (2) Can attack directly the turn it is Special Summoned.

    (3) During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Dinosaur or Dragon monster.

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    AC03-JP004 暗黒界の混沌王カラレス Ankokukai no Konton’oh Colorless (Colorless, Chaos King of Dark World)

    Level 12 DARK Fiend Fusion Effect Monster

    ATK ?

    DEF ?

    Materials: “Reign-Beaux, Overlord of Dark World” + 2+ Fiend monsters

    (1) If this card is Fusion Summoned: You can destroy all cards your opponent controls.

    (2) This card’s original ATK/DEF become the number of Fusion Materials used for its Summon x 1000.

    (3) Once per turn (Quick Effect): You can target 1 face-up card you control; discard 1 card, and if you do, your opponent cannot target the targeted face-up card with card effects this turn.

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    AC03-JP007 Combat Wheel

    EARTH Machine / Synchro / Effect

    LV6 2500/1200

    1 Tuner + 1+ non-Tuner monsters

    (1)The first time this card would be destroyed by an opponent’s card effect each turn, it is not destroyed.

    (2) Once per opponent’s Battle Phase (Quick Effect): You can discard 1 card; this card gains ATK equal to half the total ATK of all other face-up monsters you currently control, then place 1 counter on this card, also your opponent’s monsters cannot attack monsters for attacks this turn, except this one.

    (3) If this card with a counter is destroyed by battle: Destroy all monsters you control.

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    AC03-JP008 Ashoka Pillar

    EARTH Rock / Effect

    LV3 0/2200

    You can only use the 1st effect of this card’s name once per turn.

    (1) If this card is Summoned: You can add 1 Equip Spell from your Deck to your hand, then, if this card is in Attack Position, change it to Defense Position.

    (2) If this card is destroyed by battle or card effect: Take 2000 damage.


    AC03-JP009 Cabrera Stone

    EARTH Rock / Effect

    LV1 0/0

    You can only use the 1st effect of this card’s name once per turn.

    (1) If this card is Summoned: You can add 1 “Triangle O” from your Deck to your hand, then, if this card is in Attack Position, change it to Defense Position.

    (2) If this card is destroyed by battle or card effect: Take 1000 damage.


    AC03-JP010 Triangle O

    Normal Spell

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) If you control “Crystal Skull”, “Ashoka Pillar”, and “Cabrera Stone”: Destroy all cards on the field, also, this turn, your opponent takes any effect damage you would have taken instead.

    (2) You can banish this card from your GY, then target 1 “Crystal Skull”, 1 “Ashoka Pillar”, and 1 “Cabrera Stone” in your GY; shuffle them into the Deck, then draw 3 cards.


    AC03-JP011 Totem Pole

    Continuous Trap

    (1) Your opponent cannot target Rock monsters you control with 0 original ATK with card effects.

    (2) Once per battle, when an opponent’s monster declares an attack: You can negate that attack, then place 1 counter on this card.

    (3) If this card has 3 counters, send it to the GY.

    (4) If you have 3 or more monsters with 0 ATK and different names in your GY: You can banish this card from your GY; any effect damage your opponent takes this turn is doubled.

    • 3 months ago
    • 55 notes
    • #for thousands of years Colorless laid dormant and Konami finally dared interrupt
    • #also Sergey Earthbound stuff Junk Warrior alt art neaaat
    • #ygo
    • #GX
    • #5D's
    • #news
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