these booster throwbacks are becoming more and more interesting.
PHRA-JP001
Raiders’ Wing
Level 4 DARK Winged Beast Effect Monster
ATK 0
DEF 2000
(This card is also always treated as a “The Phantom Knights” card and a “Raidraptor” card.)
You can use the (1)st effect with this card’s name only once per turn.
(1) If this card is in your hand or GY: You can detach 1 material from a DARK Xyz Monster you control; Special Summon this card, but banish it when it leaves the field.
(2) An Xyz Monster whose original Attribute is DARK and has this card as material gains this effect.
– Cannot be targeted by an opponent’s card effects.
PHRA-JP002
Phantom Knights’ Stained Greave / The Phantom Knights of Stained Greaves
Level 3 DARK Warrior Effect Monster
ATK 1200
DEF 600
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If a “The Phantom Knights” monster is Special Summoned to your field: You can Special Summon this card from your hand, then you can increase this card’s Level by 1.
(2) You can banish this card from your GY; Special Summon 1 “The Phantom Knights” monster from your hand, except “The Phantom Knights of Stained Greaves”, then you can increase its Level by 1.
PHRA-JP003
Phantom Knights Tear Scale / The Phantom Knights of Tear Scale
Level 3 DARK Warrior Effect Monster
ATK 600
DEF 1600
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) You can discard 1 card; send 1 “Phantom Knights” card from your Deck to the GY, except “The Phantom Knights of Tear Scale”.
(2) If another “Phantom Knights” card is banished from your GY, and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field.
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If you control a DARK monster: You can Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.
(2) If an Xyz Monster you control has a material attached that was originally a DARK Xyz Monster: You can target 1 Level 4 or lower “Raidraptor” monster in your GY; Special Summon it, but its effects are negated.
PHRA-JP041
Arc Rebellion Xyz Dragon
Rank 5 DARK Dragon Xyz Effect Monster
ATK 3000
DEF 2500
Xyz Materials: 3 Level 5 monsters
You can use the (2)nd effect with this card’s name only once per turn.
(1) This Xyz Summoned card cannot be destroyed by card effects.
(2) You can detach 1 material from this card; you cannot declare attacks for the rest of this turn, except to have this card attack, also this card gains ATK equal to the combined original ATK of all other monsters on the field, then, if this card has a material attached that was originally a DARK Xyz Monster, negate the effects of all other face-up monsters on the field.
PHRA-JP051
Rank-Up-Magic – Phantom Force / Rank-Up-Magic – Phantom Knights’ Force
Quick-Play Spell
You can activate only 1 card with this card’s name per turn.
(1) During the Main Phase: Banish any number of DARK monsters from your GY, then target 1 DARK Xyz Monster you control; Special Summon, from your Extra Deck, 1 “The Phantom Knights”, “Raidraptor”, or “Xyz Dragon” Xyz Monster that is N Rank(s) higher than that target, by using that target as the material (N = the number of monsters banished to activate this). (This is treated as an Xyz Summon. Transfer that target’s materials to the Summoned monster.) For the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters.
PHRA-JP068
Raiders’ Unbreakable Mind
Continuous Trap
(This card is also always treated as a “The Phantom Knights” card and a “Raidraptor” card.)
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If you Xyz Summon a monster by using a DARK Xyz Monster as material: You can target 1 card on the field; destroy it.
(2) If this face-up card in the Spell & Trap Zone is destroyed by a card effect: You can Set 1 “Rank-Up-Magic” Spell directly from your Deck or GY.
You can activate only 1 card with this card’s name per turn.
(1) When a monster effect is activated: Detach 1 material from a DARK Xyz Monster you control; negate that activation, and if you do, destroy it, then, if the material you detached to activate this card was originally a “The Phantom Knights”, “Raidraptor”, or “Xyz Dragon” card, 1 “Raidraptor” Xyz Monster you control gains ATK equal to the original ATK of the monster destroyed by this effect.
Using order forms from the next VJump, people will be able to order both the Prismatic Special Pack with 3 OCG cards, and the Victory Pack Legendary Red-Eyes with 3 Rush cards.
Prismatic Special Pack:
Toki no Madoushi*/Time Magus
LIGHT/Level 5/Fusion
*The “Madoushi” here is yet another different way to say Magician. Incidentally, the original Time Wizard used “Majutsushi”, the form that would later be used for the Pendulum monster archetype.
Effect Unknown
Harpie Lady Scratch Clash
WIND/Level 8/Synchro
TL note: A nod to both the OCG name for Cyber Harpie Lady (Harpie Lady SB) and Harpie Lady’s manga attack name.
You can only use this card name’s (2) effect once per turn.
(1) Fusion Summon 1 “Fossil” Fusion Monster from your Extra Deck, by banishing monsters from either GY as material. If you banished monsters from both GYs with this effect, the Special Summoned monster cannot be targeted by monster effects.
(2) If a face-up “Fossil” Fusion Monster you control is destroyed by battle or card effect and this card is in your GY: You can add this card from your GY to your hand.
Materials: 1 Rock monster + 1 Level 7 or higher monster
Must first be Special Summoned with “Fossil Fusion”. You can only use this card name’s (3) effect once per turn.
(1) Can make a second attack during each Battle Phase.
(2) If this card attacks a Defense Position monster, inflict piercing battle damage.
(3) During your opponent’s turn (Quick Effect): You can target 1 monster in your opponent’s GY; discard 1 card, and if you do, Special summon that target to your field.
A new rarity gets its name, and an old one retires.
We’re getting information from Europe (and therefore cannot confirm that it will apply elsewhere at this time) about some pretty big changes starting with Eternity Code.
To start things off the new rarity, commonly called ‘prismatic secret rare’ or ‘Alternative Rare’ has been given its official name: Starlight Rare
Next, with Eternity Code, regular Rares, the cards with no foil artwork but a silver foil lettering on the names, has been retired. Similar to Speed Duel booster sets, you will no longer receive these in your booster packs.
There are additional Super Ultra and Secret Rare cards in the sets that will be distributed flat instead. All cards will be evenly distributed, which means no short or underprinted foils in Main Sets for the foils. Starlight Rares will be bumped up from 4 to 5 cards per set. It is not yet known how the distribution of alternatives to foils will go now that there is no Rare to replace. Each pack will contain 8 commons and 1 foil card.
Rares are not gone indefinitely, but there are no current plans to bring them back, just the possibility to do so exists.
Ignition Assault is confirmed to be the last Sneak Peek. These events have been discontinued. From ETCO (eternity code) onward, there will be Pre-Release events in which you get better promo cards (much more playable is the phraseology used). With the visit of the event you get the right to purchase 1 box of the set. The rest of the event will be open dueling.
Special Editions will be discontinued with ETCO. IGAS (Ignition Assault) will be the final Special Edition product. A new product will replace it in the future. More information will come later on this.
Rush Duels will not be introduced to the TCG. For now they will remain exclusive to Japan. Rush Duels are presently considered the OCG Equivalent of Speed Duels.
As more information comes out from Germany, we will continue to try and keep you guys updated.
Long awaited anime only cards may become a reality:
Dimension Fusion Destruction
Spell Normal
(1) Special Summon 1 “Phantom” Fusion Monster from your Extra Deck, by banishing its materials from your hand, field, and/or GY, ignoring its Summoning conditions. You take no damage from battles involving the Special Summoned monster. If you control “Uria, Lord of Searing Flames”, “Hamon, Lord of Striking Thunder’, or “Raviel, Lord of Phantasms”, your opponent cannot activate cards or effects in response to this card’s activation.
20th anniversary stuff #Johan is the true rival of GX😬
The 20th year of Yugioh has come and gone and with it, Konami has decided to honor the last 20 years with new cards honoring Protagonists, Rivals and Best friends from across all eras of Yugioh
Jack Atlas “THE KING” goes even further beyond with his new synchro monster, needing not double but TRIPLE TUNING, to summon. Scar-Red Supernova Dragon
Revealed alongside all the other Rival cards, to cement Johan’s place amongst the other rivals (Manjoume, Edo and Ryo are probably tied and gagged soemwhere complaining), we have Ultimate Gem Beast, Rainbow Dragon.
Finally, to cement their oath of eternal brohood (their broath if you would), Yugi and Jonouchi are here to unveil their new Fusion monster. The Super Magical Dragon Knight, Dragun of Red Eyes
__________
Oh wow, that’s pretty cool! Although it’s kind of hilarious that they’d pick Johan as the rival of GX. ^^;;; Manjoume is especially going to be furious about that.
That fusion monster looks pretty awesome though! Lol, “broath” though… that’s the perfect word for it. XD
Fusion Materials: 2 “HERO” monsters with different Attributes
Must be Fusion Summoned.
You can use each effect among the (1)st and (3)rd effects with this card’s name only once per turn.
(1) If this card is Special Summoned: You can add 1 “Miracle Fusion” from your Deck to your hand.
(2) Monsters you control gain 200 ATK for every different Attribute among the monsters you control.
(3) When an attack is declared involving another “HERO” monster you control: You can target 1 card on the field; destroy it.
DP23-JP015
Favorite Hero
Equip Spell
Equip only to a Level 5 or higher “HERO” monster.
You can use the (2)nd effect with this card’s name only once per turn.
(1) While a card is in your Field Zone, the equipped monster gains ATK equal to its original DEF and cannot be targeted by your opponent’s card effects.
(2) At the start of the Battle Phase: You can activate 1 Field Spell from your hand or Deck.
(3) When the equipped monster attacks and destroys an opponent’s monster by battle: You can send this card to the GY; the monster that attacked can make a second attack in a row.
DP23-JP016
Magistry Alchemist
Normal Trap
You can only activate 1 card with this card name per turn.
(1) Banish 4 “HERO” monsters that are face-up on your field and/or in your GY, then target 1 “HERO” monster in your GY; Special Summon it, ignoring its Summoning conditions, and if EARTH, WATER, FIRE, and WIND Attributes are all among the monsters you banished to activate this effect, double the Summoned monster’s original ATK, and if you do that, negate the effects of all face-up cards your opponent currently controls
Exclusive Giveaway: Four exclusive buttons have been created for the event. The buttons will be distributed for FREE on a first-come-first-served basis until supplies are exhausted. There is a different button each day of the show.
Exclusive Merch: A variety of exclusive merch will be available while supplies last, including 6 new prints and 2 enamel pins. Stay tuned for pricing and edition sizes.
Artist Signings - Friday, October 4th, 2019: Have your print or poster signed by the artist. Prints (while supplies last) and posters will be available to purchase or if you have previously purchased one, bring to be signed.
Dan Mumford - 6:30PM Anthony Petrie - 7:30PM
Voice Actor Signing - Saturday, October 5th, 2019: Bring along your favorite Yu-Gi-Oh! item to be signed or pick up a FREE commemorative character autograph card (Yugi, Dark Magician Girl, Pegasus, and Playmaker) that will be available at the gallery for those attending the signing (while supplies last).
Dan Green (Yugi Muto/Yami Yugi) - 2:00PM Erica Schroeder (Dark Magician Girl) - 2:00PM Darren Dunstan (Maximillion Pegasus) - 3:00PM Jake Paque (Yasaku Fujiki/Playmaker) - 3:00PM
CP19-JP018 Uranai Majo Enchan (Fortune Fairy En) Level 2 FIRE Spellcaster Effect Monster ATK 0 DEF 0 You can only use this card name’s (1) and (2) effects once per turn each. (1) When you draw this card: You can reveal this card; Special Summon this card from your hand. (2) If this card is Special Summoned from your hand: You can target 1 Set card your opponent controls; destroy it.
Uranani Majo Fuuchan (Fortune Fairy Hu) Level 3 WIND Spellcaster Effect Monster ATK 0 DEF 0 You can only use this card name’s (1) and (2) effects once per turn each. (1) When you draw this card: You can reveal this card; Special Summon this card from your hand. (2) If this card is Special Summoned from your hand: You can target 1 of your banished Spellcaster monsters; add it to your hand.
1.—–
CP19-JP020 Uranai Majo Suichan (Fortune Fairy Swee) Level 4 WATER Spellcaster Effect Monster ATK 0 DEF 0 You can only use this card name’s (1) and (2) effects once per turn each. (1) When you draw this card: You can reveal this card; Special Summon this card from your hand. (2) If this card is Special Summoned from your hand: You can target 1 other face-up monster; banish it until the Standby Phase of your next turn.
CP19-JP021 Uranani Majo Anchan (Fortune Fairy An) Level 5 DARK Spellcaster Effect Monster ATK 0 DEF 0 You can only use this card name’s (1) and (2) effects once per turn each. (1) When you draw this card: You can reveal this card; Special Summon this card from your hand. (2) If this card is Special Summoned from your hand: You can banish 1 Spellcaster monster from your Deck.
CP19-JP022 Uranai Majo Chiichan (Fortune Fairy Chee) Level 6 EARTH Spellcaster Effect Monster ATK 0 DEF 0 You can only use this card name’s (1) and (2) effects once per turn each. (1) When you draw this card: You can reveal this card; Special Summon this card from your hand. (2) If this card is Special Summoned from your hand: You can have each player draw 1 card.
2.——-Spell cards
CP19-JP023 Ukeiregatai Kekka (Unacceptable Result) Quick-Play Spell Card (1) If you control a Spellcaster monster: Special Summon 1 “Fortune Fairy” monster from your hand.
CP19-JP024 Kaiun no Miracle Stone (Miracle Stone) Continuous Spell Card (1) You can only control 1 face-up “Miracle Stone”. (2) Spellcaster monsters you control gain 500 ATK/DEF for each “Fortune Fairy” monster you control with a different name. (3) Once per turn, when an attack is declared involving a “Fortune Fairy” monster you control: You can draw 1 card.
CP19-JP025 Kouun no Maegari (Luck Loan) Normal Spell Card You can only activate this card’s name once per turn. (1) Target 1 “Fortune Fairy” monster you control; Special Summon 1 Spellcaster monster whose original Level is 1 lower than that monster from your hand or Deck. During your next turn after the turn this card resolved, you cannot Normal/Special Summon monsters, except Spellcaster monsters.