You can only use the effect of this card’s name once per turn, and during the turn you activate this effect, you cannot Special Summon monsters from the Extra Deck.
(1) If this card is sent from the hand or field to the GY: You can Special Summon 3 “White Fluff Tokens” (Plant-Type/WIND/Level 1/ATK 0/DEF 0) in Defense Position.
You can only use the 2nd and 3rd effect of this card’s name each once per turn.
(1) If your opponent controls 2 or more non-WIND face-up monsters, those monsters cannot target this card for attacks.
(2) During your Main Phase: You can add 1 “Polymerization” from your Deck to your hand.
(3) If this card becomes banished: You can Special Summon it, then you can add 1 “Polymerization” from your GY to your hand.
AC03-JP003 Hell Horned Saurus / Horned Saurus
DARK Dinosaur / Fusion / Effect
LV6 2000/1800
“Kaitoptera” + 1 Dinosaur or Dragon monster
You can only use the 1st and 3rd effect of this card’s name each once per turn.
(1) If this card is Fusion Summoned: You can place 1 Field Spell from your Deck or GY face-up in your Field Zone.
(2) Can attack directly the turn it is Special Summoned.
(3) During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Dinosaur or Dragon monster.
AC03-JP004 暗黒界の混沌王カラレス Ankokukai no Konton’oh Colorless (Colorless, Chaos King of Dark World)
Level 12 DARK Fiend Fusion Effect Monster
ATK ?
DEF ?
Materials: “Reign-Beaux, Overlord of Dark World” + 2+ Fiend monsters
(1) If this card is Fusion Summoned: You can destroy all cards your opponent controls.
(2) This card’s original ATK/DEF become the number of Fusion Materials used for its Summon x 1000.
(3) Once per turn (Quick Effect): You can target 1 face-up card you control; discard 1 card, and if you do, your opponent cannot target the targeted face-up card with card effects this turn.
AC03-JP007 Combat Wheel
EARTH Machine / Synchro / Effect
LV6 2500/1200
1 Tuner + 1+ non-Tuner monsters
(1)The first time this card would be destroyed by an opponent’s card effect each turn, it is not destroyed.
(2) Once per opponent’s Battle Phase (Quick Effect): You can discard 1 card; this card gains ATK equal to half the total ATK of all other face-up monsters you currently control, then place 1 counter on this card, also your opponent’s monsters cannot attack monsters for attacks this turn, except this one.
(3) If this card with a counter is destroyed by battle: Destroy all monsters you control.
AC03-JP008 Ashoka Pillar
EARTH Rock / Effect
LV3 0/2200
You can only use the 1st effect of this card’s name once per turn.
(1) If this card is Summoned: You can add 1 Equip Spell from your Deck to your hand, then, if this card is in Attack Position, change it to Defense Position.
(2) If this card is destroyed by battle or card effect: Take 2000 damage.
AC03-JP009 Cabrera Stone
EARTH Rock / Effect
LV1 0/0
You can only use the 1st effect of this card’s name once per turn.
(1) If this card is Summoned: You can add 1 “Triangle O” from your Deck to your hand, then, if this card is in Attack Position, change it to Defense Position.
(2) If this card is destroyed by battle or card effect: Take 1000 damage.
AC03-JP010 Triangle O
Normal Spell
You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.
(1) If you control “Crystal Skull”, “Ashoka Pillar”, and “Cabrera Stone”: Destroy all cards on the field, also, this turn, your opponent takes any effect damage you would have taken instead.
(2) You can banish this card from your GY, then target 1 “Crystal Skull”, 1 “Ashoka Pillar”, and 1 “Cabrera Stone” in your GY; shuffle them into the Deck, then draw 3 cards.
AC03-JP011 Totem Pole
Continuous Trap
(1) Your opponent cannot target Rock monsters you control with 0 original ATK with card effects.
(2) Once per battle, when an opponent’s monster declares an attack: You can negate that attack, then place 1 counter on this card.
(3) If this card has 3 counters, send it to the GY.
(4) If you have 3 or more monsters with 0 ATK and different names in your GY: You can banish this card from your GY; any effect damage your opponent takes this turn is doubled.
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is in your hand and your opponent controls 2 or more monsters: You can Special Summon this card.
(2) If this card is Normal or Special Summoned: You can discard 1 Spell; destroy all Spell/Traps on the field.
VJMP-JP232 三眼の死霊 Sangan no Shiryou (Three-Eyed Ghost)
Level 3 DARK Fiend Effect Monster
ATK 900
DEF 800
You can only use this card name’s effect once per turn.
(1) You can send this card from your field to the GY; add 1 Level 10 DARK monster from your Deck to your hand.
VJMP-JP233 ローズ・パピヨン Rose Papillon
Level 3 WIND Insect Effect Monster
ATK 1400
DEF 800
(1) During your Main Phase, you can Tribute Summon 1 Level 7 or higher monster in addition to your Normal Summon/Set (you can only gain this effect once per turn).
(2) If you control another Insect monster, this card can attack directly.
Materials: 2 “Elemental HERO” monsters with different Attributes
Must be Fusion Summoned.
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is Special Summoned: You can add 1 “Favorite” card from your Deck or GY to your hand.
(2) You can Tribute this card if it was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower “Elemental HERO” monster that cannot be Normal Summoned/Set from your Deck or Extra Deck, ignoring its Summoning conditions.
Note: It is Level 8 because Flame Wingman was Level 8 in the anime originally.
The current “Favorite” cards are “Favorite Hero” and “Favorite Contact”
VX03-JP002 リンク・デコーダー Link Decoder
Link-1 DARK Cyberse Link Effect Monster
ATK 300
Links: Bottom
Materials: 1 Level 4 or lower Cyberse monster
You can only use this card name’s effect once per turn.
(1) If this card is sent to the GY as a Link Material for a Cyberse Link Monster with 2300 or more original ATK: You can Special Summon this card, but banish it if it leaves the field.
(1) 2 Promo Cards (Secret Rare SPECIAL BLUE Ver.) (12 Cards in Total)
These Promo Cards include two cards from a pool of 12 iconic cards chosen from the product’s packs!
(2) 4 “SECRET UTILITY BOX SPECIAL PACK”
10 Cards per pack; 4 Packs per Box; 80 Cards in Total
80 Different Cards (12 Super Rares; 68 Normal Parallels)
1 Box Does Not Include All 80 Cards
The Super Rare Cards can also come in Secret Rare.
6 Brand New Cards & 74 Reprints!
(3) 1 Set of 100 Special Duelist Card Protectors (6 Different Designs)
The Artwork is one of six popular card designs selected from the Promo Cards!
(4) 1 Special Field Center Cards (6 Different Designs)
One random design out of 6 is included, it can also be used as a separator!
(5) 1 Special Card Case (6 Different Designs)
A Card Case capable of storing 90 cards in protectors!You get one random design out of 6!
(6) 1 Special Dice (6 Different Designs)
A Special Design exclusive to this product that resembles the design of one of the bonus cards!
(7) 1 Special Storage Box (6 Different Designs)
A Special Design for this product that’s based on the Promo Cards!
4 to 6 are made of Plastic.
Contents
・ A limited edition item, “SECRET UTILITY BOX” is this year’s end-of-year luxury good!
・ The Promo Cards are 2 random Promo Cards chosen from 12 cards, that are 12 cards chosen from the core boosters!
・ The Special Pack contains not just new cards, but extremely out of print cards and versatile reprints, making this a product that appeals to a wide range of targets!
The pack draws from 80 cards (12 Super Rares; 68 Normal Parallels), and each pack has 10 cards (You can’t get all 80 cards from one box). Super Rares can also be Secret Rares.
6 News Cards; 74 Reprints!
SUB1-JP001 Dark Magician the Magical Knight of Dragons
Level 8 DARK Dragon Fusion Effect Monster
ATK 2900
DEF 2400
Materials: “Dark Magician” + 1 Level 7 or higher Dragon or Warrior monster
(1) If your monster attacks a Defense Position monster, inflict piercing battle damage.
(2) Once per turn, when your monster destroys an opponent’s monster by battle: You can inflict damage to your opponent equal to the destroyed monster’s original ATK.
(3) If this card is destroyed: You can Special Summon 1 “Dark Magician” and 1 “Gaia the Dragon Champion” from your hand, Deck, Extra Deck, and/or GY.
SUB1-JP003 Assault Synchron
Level 2 DARK Machine Tuner Effect Monster
ATK 700
DEF 0
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) During your Main Phase: You can Special Summon this card from your hand, then take 700 damage. If Summoned this way, you cannot Special Summon monsters from the Extra Deck while you control this monster, except Synchro Monsters.
(2) If a face-up Dragon Synchro Monster(s) you control is Tributed or banished: You can banish this card from your GY, then target 1 of those monsters; Special Summon it.
Cannot be Normal Summoned/Set. Must be Special Summoned with “Royal Straight”. You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If you have all of “Queen’s Knight”, “Jack’s Knight”, and “King’s Knight” in your GY: You can send 1 monster of each Level between 1 and 5 from your hand and/or Deck to the GY, and if you do, destroy all cards your opponent controls.
(2) When this card is destroyed by battle: You can target up to 3 LIGHT Warrior monsters in your GY; Special Summon them.
AC02-JP002 Royal Straight
Quick-Play Spell
(1) Send 1 of each “Queen’s Knight”, “Jack’s Knight”, and “King’s Knight” from your hand and/or face-up field to the GY, then Special Summon 1 monster from your hand, Deck, Extra Deck, or GY that mentions all of “Queen’s Knight”, “Jack’s Knight”, and “King’s Knight”.
AC02-JP017 Dino Base / Dyna Base
EARTH Machine / Effect
LV4 0/2100
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If your LP are lower than your opponent’s: You can Special Summon this card from your hand.
(2) During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including this card on the field.
AC02-JP018 Dino Tank / Dyna Tank
EARTH Machine / Fusion / Effect
LV7 ?/2100
1 Machine monster + 1 Dinosaur monster
You can only use the 2nd and 3rd effect of this card’s name each once per turn.
(1) Gains ATK equal to the original ATK of the Dinosaur monster used as Fusion Material for its Summon.
(2) When a card or effect is activated that targets this card (and no other cards) (Quick Effect): You can target 1 other card on the field that would be an appropriate target; that card/effect now targets the new target.
(3) If this card is destroyed by your opponent: You can Special Summon 1 Dinosaur monster from your GY.
AC02-JP040 G Golem Rock Hammer
EARTH Cyberse / Effect
LV6 1800/2400
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is in your hand: You can discard 1 other Cyberse monster; decrease this card’s Level by 2 until the end of this turn.
(2) You can Tribute this card; Special Summon 3 “G Golem Tokens” (Cyberse/EARTH/Level 1/ATK 0/DEF 0) in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters.
AC02-JP041 G Golem Pebble Dog
EARTH Cyberse / Effect
LV2 300/1000
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is Normal or Special Summoned: You can take 1 “G Golem Pebble Dog” from your Deck, and either add it to your hand or Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters.
(2) If this card is sent from the hand to the GY: You can add 1 “G Golem” card from your Deck to your hand.
AC02-JP042 G Golem Crystal Heart
WATER Cyberse / Link / Effect
Link-2 0 / L B
2 Cyberse monsters
You can only use the 1st effect of this card’s name once per turn.
(1) You can target 1 EARTH Link Monster in your GY; Special Summon it to your zone this card points, and if you do, place 1 G Golem Counter on this card.
(2) An EARTH monster co-linked to this card gains 600 ATK for each G Golem Counter on this card, it can make a second attack during each Battle Phase, also if it attacks a Defense Position monster, inflict piercing battle damage.
AC02-JP043 G Golem Stubborn Menhir
EARTH Cyberse / Link / Effect
Link-2 1500 / T B
2 EARTH monsters
You can only use the effect of this card’s name once per turn.
(1) If this card is Special Summoned from the GY: You can target 1 EARTH monster in your GY that can be Normal Summoned/Set; either add it to your hand or Special Summon it, but if you Special Summon it, its effects are negated, also banish it when it leaves the field.
AC02-JP044 G Golem Invalid Dolmen
EARTH Cyberse / Link / Effect
Link-3 2800 / T L R
2+ EARTH monsters
(1) Your co-linked monsters are unaffected by monster effects activated on your opponent’s field.
(2) Your opponent’s monsters must attack this card, if able.
(3) Once per turn: You can discard 1 Cyberse monster; draw 1 card.
(4) If this co-linked card is destroyed: You can negate the effects of all face-up cards your opponent currently controls.
AC02-JP045 G Golem Dignified Trilithon
EARTH/Cyberse
3200/LINK 4
Up Left Right Down
2+ EARTH monsters
You can only use the 3rd effect of this card’s name once per turn.
(1) Your opponent’s monsters must attack this card, if able.
(2) Once per battle, if this card battles an opponent’s monster, during damage calculation: You can send 1 EARTH monster from your hand to the GY; until the end of this turn, that opponent’s monster loses 200 ATK, also its effects are negated.
(3) When your opponent activates a card or effect that targets a Link Monster(s) you control (Quick Effect): You can negate that effect, and if you do, destroy that card.
AC02-JP046 Gravity Balance
Normal Spell
(This card is always treated as a “G Golem” card.)
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) Target 2 of your EARTH monsters with the same name that are banished and/or in your GY; Special Summon both in Defense Position, but change their ATK/DEF to 0, their effects are negated, also destroy them during the End Phase.
(2) If a “G Golem” monster(s) you control would be destroyed by battle or an opponent’s card effect, you can banish this card from your GY instead.
(This card is always treated as an “Ultimate Crystal” card.)
Must be Special Summoned (from your Extra Deck) during a Duel you Special Summoned an “Ultimate Crystal” monster, by banishing the above cards from your field or GY.
(1) If you have 7 or more banished “Crystal Beast” monsters with different names, this card gains 7000 ATK.
(2) If this card has not battled during this turn (Quick Effect): You can Tribute this card; shuffle as many cards on the field into the Deck as possible, and if you do, Special Summon any number of your banished “Crystal Beast” monsters.
Tokens
SD44-JPT01 Johan Anderson – Bonds with Crystal Beasts (Family) [Token]
SD44-JPT02 Unleasher of Legends Johan and Ruby [Token]
You can only use the effect of this card’s name once per turn.
(1) You can activate 1 of these effects based on the Attributes in your GY;
● LIGHT: Send 1 “Blue-Eyes White Dragon” or 1 card that mentions it from your Deck to the GY, except “Chronicle Sorceress”.
● DARK: Send 1 “Dark Magician” or 1 card that mentions it from your Deck to the GY, except “Chronicle Sorceress”.
Stardust Wurm
Light Dragon / Effect
LV1 0/0
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is in your hand or GY and you control a Level 8 or higher Dragon Synchro Monster: You can Special Summon this card, but banish it if it leaves the field.
(2) You can Tribute this card; Special Summon up to 2 Level 1 LIGHT Dragon monsters from your hand and/or GY, except “Starudust Wurm”, but their effects cannot be activated.
(1) Once per turn, when an opponent’s monster declares an attack: You can add 1 “Odd-Eyes” Pendulum Monster from your GY to your face-up Extra Deck, and if you do, negate the attack, then, you can gain LP equal to that Pendulum Monster’s ATK.
Monster Effect:
You can only use this card name’s (1) Monster Effect once per turn.
(1) If this card is in your hand or GY: You can target 1 “Performapal” or “Odd-Eyes” Monster Card you control, except “Performapal Odd-Eyes Butler”; Special Summon this card, then, destroy that card.
(2) If this card is destroyed in the Monster Zone: You can place this card in your Pendulum Zone.
22PP-JP018 Entermate Odd-Eyes Valet (Performapal Odd-Eyes Valet)
Level 1 LIGHT Spellcaster Pendulum Effect Monster
ATK 100
DEF 200
Pendulum Scale: 8
Pendulum Effect:
(1) Once per turn, when an opponent’s monster declares an attack: You can activate this effect; that monster loses 300 ATK for each Pendulum Monster in your face-up Extra Deck.
Monster Effect:
You can only use this card name’s (1) Monster Effect once per turn.
(1) If this card is Normal or Special Summoned: You can send 1 “Performapal” or “Odd-Eyes” monster, except “Performapal Odd-Eyes Valet”, from your Deck to the GY, and if you do, this card’s Level becomes the same as that monster’s Level until the end of this turn.
(2) If this card is destroyed in the Monster Zone: You can place this card in your Pendulum Zone.
(1) Once per turn, at the start of the Battle Phase: You can add 1 monster with 300 ATK and 200 DEF from your Deck to your hand, then, destroy this card.
Monster Effect:
(1) When a monster you control is destroyed by battle: You can Special Summon this card from your hand.
(2) Your opponent cannot attack other monsters you control.
(3) If this card is attacked, change it to Attack Position at the end of the Damage Step.