Materials: 2 “Elemental HERO” monsters with different Attributes
Must be Fusion Summoned.
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is Special Summoned: You can add 1 “Favorite” card from your Deck or GY to your hand.
(2) You can Tribute this card if it was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower “Elemental HERO” monster that cannot be Normal Summoned/Set from your Deck or Extra Deck, ignoring its Summoning conditions.
Note: It is Level 8 because Flame Wingman was Level 8 in the anime originally.
The current “Favorite” cards are “Favorite Hero” and “Favorite Contact”
VX03-JP002 リンク・デコーダー Link Decoder
Link-1 DARK Cyberse Link Effect Monster
ATK 300
Links: Bottom
Materials: 1 Level 4 or lower Cyberse monster
You can only use this card name’s effect once per turn.
(1) If this card is sent to the GY as a Link Material for a Cyberse Link Monster with 2300 or more original ATK: You can Special Summon this card, but banish it if it leaves the field.
“Each player can Special summon 1 monster from their GY that was destroyed by battle this turn, in Attack Position, and if you Special Summoned ‘Elemental HERO Neos’ by this effect, if it battles your opponent’s monster this turn, its ATK becomes doubled during the Damage Step only. You can only activate 1 ‘Battle of Sleeping Spirits’ per turn.”
GX Finalized-Subs!90 (WIP): The State of GeneX Medal Play [UPDATE!]
Spent the past week getting work on finalized 89 and 90 going, and since I only had one quick animation fix to work on for 89, I’m onto prepping 90–as part of that, I’m getting to redo one of my first on-screen translation edits, done way back in 2012-ish when I first subbed 90 using only Sony Vegas and Aegisub, iirc. It’s neat to take another crack at it using Photoshop, though I also necessarily had to redo it due to the differences in video quality (I did also use a DVDRip back then, but it was a more manual encode from a different source, iirc, hence the black bars on the side) and the fact that somehow I thought to encode a hardsub into the raw clip… which I wouldn’t have done now, lol.
So, this is Samejima’s computer screen as he looks over GeneX’s progression with our main crew early into the episode; in Photoshop, I first stitched together the screen he scrolls through (on the left), then worked to blank it, painting over the Japanese for most of it. When it came to the DA circle in the middle with the dorm names, I tried to apply a render off DeviantArt, but between the border on each letter and the text not quite matching up, I opted to instead redo some of the letters (mainly the “ISK” in “Obelisk,” done with Times New Roman, and painting over the bottom of the “B” in Blue, while I copy/pasted part of the “R” in “Ra” over the “R” in “Osiris” to cover up the end of the “count” kanji). Got it fully blank by about Wednesday night.
Then, yesterday, I started adding in the English text and got that knocked out easily (final product on the right, with my last go at it in the middle for comparison); I don’t have the original sub file I used for the text here way back (thanks, failing drive in October), but I did remember using the Corbel font for the header there, then also used it for the “Duel Count,” “Medals Won,” and “Primary Cards Used” text, while I used Arial here for the names. I also lengthened the boxes under the latter to fit “Monster/Magic/Trap Cards” to match the original text. Applied a light blur and some noise on the text, as well as a light drop shadow, and voila. Overall, I think it looks much cleaner than the 2012 attempt, though I wish I could figure out how to make the drop shadow a smidge less blurry, but it’ll do.
So, next steps for this is to throw it into Sony Vegas and redo the scrolling, while applying a light screen flicker (which I’ll do using a solid blue every couple frames with a screen blend).
The kicker is trying to make this work in the follow-up scene after the OP with Samejima on top as he scrolls from Misawa to Saiou (which I managed to; see the update reblog linked above!]:
“Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.”
“Target 1 monster in your opponent’s GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players’ fields that have the same Type as each other. You can only activate 1 ‘Ice Dragon’s Prison’ per turn.”